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"patch/game-character"
Game_Character
Class Game_Character
Hierarchy
Game_Character
Game_Player
Implements
PathFollower
<
Point2
>
TargetFollower
<
Game_Character
,
Point2
,
StandardMap
>
TargetFollower
<
Point2
,
Point2
,
StandardMap
>
Index
Properties
following
Path
Accessors
x
y
Methods
assign
Path
can
Move
can
Move
Basic
clear
Path
clear
Path
Following
Strategy
find
Direction
To
follow
is
Following
Path
is
Move
Route
Forcing
is
Movement
Succeeded
move
Straight
on
Fail
Following
Path
on
Finish
Following
Path
update
Follow
Path
update
Stop
walk
ToPoint
Properties
Static
following
Path
following
Path
:
number
Accessors
x
get
x
(
)
:
number
Returns
number
y
get
y
(
)
:
number
Returns
number
Methods
assign
Path
assign
Path
(
path
:
Deque
<
Point2
>
)
:
void
Parameters
path:
Deque
<
Point2
>
Returns
void
can
Move
can
Move
(
)
:
boolean
Returns
boolean
can
Move
Basic
can
Move
Basic
(
)
:
boolean
Returns
boolean
clear
Path
clear
Path
(
)
:
void
Returns
void
clear
Path
Following
Strategy
clear
Path
Following
Strategy
(
)
:
void
Returns
void
find
Direction
To
find
Direction
To
(
x
:
number
, y
:
number
)
:
number
Parameters
x:
number
y:
number
Returns
number
follow
follow<T>
(
target
:
T
, strategy
:
{}
)
:
void
Type parameters
T
:
Game_Character
|
Point2
Parameters
target:
T
strategy:
{}
Returns
void
is
Following
Path
is
Following
Path
(
)
:
boolean
is
Following
Path
(
)
:
boolean
Returns
boolean
Returns
boolean
is
Move
Route
Forcing
is
Move
Route
Forcing
(
)
:
boolean
Returns
boolean
is
Movement
Succeeded
is
Movement
Succeeded
(
)
:
boolean
Returns
boolean
move
Straight
move
Straight
(
d
:
number
)
:
void
Parameters
d:
number
Returns
void
on
Fail
Following
Path
on
Fail
Following
Path
(
)
:
void
Returns
void
on
Finish
Following
Path
on
Finish
Following
Path
(
)
:
void
Returns
void
update
Follow
Path
update
Follow
Path
(
)
:
void
Returns
void
update
Stop
update
Stop
(
)
:
void
Returns
void
walk
ToPoint
walk
ToPoint
(
x
:
number
, y
:
number
)
:
void
Parameters
x:
number
y:
number
Returns
void
Globals
"algorithm/a-
star"
"algorithm/flood-
fill"
"algorithm/index"
"algorithm/rea-
star"
"core/index"
"core/path-
follower"
"core/target-
follower"
"data/game-
map-
graph"
"data/graph"
"data/index"
"data/square-
grid"
"main"
"patch/game-
character"
"patch/game-
map"
"patch/game-
player"
"patch/game-
system"
"plugin"
"strategy/index"
"strategy/loop"
"strategy/standard"
"util/deque"
"util/index"
"util/order"
"util/priority-
queue"
Game_
Character
following
Path
x
y
assign
Path
can
Move
can
Move
Basic
clear
Path
clear
Path
Following
Strategy
find
Direction
To
follow
is
Following
Path
is
Move
Route
Forcing
is
Movement
Succeeded
move
Straight
on
Fail
Following
Path
on
Finish
Following
Path
update
Follow
Path
update
Stop
walk
ToPoint
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